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也不知道你具体需求是什么,以前改过一个日历程序,一共四个java类,放在同一个包里。经测试可以运行。
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//Start.java
import java.awt.*;
import javax.swing.*;
class Start{
public static void main(String [] args){
DateFrame frame=new DateFrame();
frame.setLocationRelativeTo(frame);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
//DateInfo.java
import java.util.*;
public class DateInfo{
private int mYear, mMonth;
private int mDayOfMonth, mFristWeek;
public DateInfo(int year, int month) throws DateException{
mYear = year;
if (month 0 || month 12){
throw (new DateException());
}
mMonth = month;
mDayOfMonth = getDayOfMonth(mYear, mMonth);
mFristWeek = getFristWeek(mYear, mMonth);
}
private int getDayOfMonth(int year, int month){
int[][] ary = {{0, 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31},
{0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}};
return (ary[isLeapYear(year)][month]);
}
private int isLeapYear(int year){
if (year % 4 == 0 year % 100 != 0 ||year % 400 == 0){
return (1);
}
else{
return (0);
}
}
private int getFristWeek(int year, int month){
java.util.Calendar cal = Calendar.getInstance();
cal.set(year, month - 1, 1);
return (cal.get(Calendar.DAY_OF_WEEK) - 1);
}
public String toString(){
String str;
str = "\t\t" + mYear + "年" + mMonth + "月\n";
str += "日\t一\t二\t三\t四\t五\t六\n";
int i;
for (i = 1; i = mFristWeek; i++){
str += " \t";
}
for (int j = 1; j = mDayOfMonth; j++, i++){
str +=j+"\t" ;
if (i % 7 == 0){
str += "\n";
}
}
return (str);
}
}
//DateFrame.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Calendar;
class DateFrame extends JFrame implements Runnable{
Calendar date=Calendar.getInstance();
String[] str={"1","2","3","4","5","6","7","8","9","10","11","12"};
JLabel lblYear=new JLabel("年 ");
JLabel lblMonth=new JLabel("月 ");
JLabel lblDate=new JLabel("现在的时间是:");
JLabel lblShowDate=new JLabel();
// javax.swing.JTextField trxt =new JTextField(10);
// trxt.setHorizontalAlignment(JTextField.RIGHT); //设置文本从右边输入
JComboBox cboMonth=new JComboBox(str);
JComboBox cboYear=new JComboBox();
JTextArea txaShow=new JTextArea();
JPanel pnlNorth=new JPanel();
JPanel pnlSOUTH=new JPanel();
JButton btnShow=new JButton("显示");
JButton btnClose=new JButton("关闭");
JScrollPane jsp=new JScrollPane(txaShow);
Container c=this.getContentPane();
public DateFrame(){
Thread thread=new Thread(this);
thread.start();
this.setTitle("玩玩日历拉!!!");
this.setSize(300,260);
for (int i = 1990; i=2025; i++) {
cboYear.addItem(""+i);
}
cboYear.setSelectedItem(""+(date.get(Calendar.YEAR)));
cboMonth.setSelectedItem(""+(date.get(Calendar.MONTH)+1));
pnlNorth.add(cboYear);
txaShow.setTabSize(4); //设置tab键的距离
txaShow.setForeground(Color.GREEN);
pnlNorth.add(lblYear);
pnlNorth.add(cboMonth);
pnlNorth.add(lblMonth);
pnlNorth.add(lblDate);
pnlNorth.add(lblShowDate);
c.add(pnlNorth,BorderLayout.NORTH);
c.add(jsp);
pnlSOUTH.add(btnShow);
pnlSOUTH.add(btnClose);
c.add(pnlSOUTH,BorderLayout.SOUTH);
btnShow.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
int year=Integer.parseInt((String)cboYear.getSelectedItem());
int month=Integer.parseInt((String)cboMonth.getSelectedItem());
try {
DateInfo date=new DateInfo(year,month);
txaShow.setText(""+date);
}
catch (DateException ex) {
ex.printStackTrace();
}
}
});
btnClose.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
System.exit(0);
}
});
}
public void run(){
try {
while(true){
Thread.sleep(1000);
int hour=date.get(Calendar.HOUR);
int minute=date.get(Calendar.MINUTE);
int second=date.get(Calendar.SECOND);
String str=hour+":"+minute+":"+second;
lblShowDate.setText(str);
//this.repaint();
}
}
catch (Exception ex) {
ex.printStackTrace();
}
}
}
//DateException.java
public class DateException extends Exception{
public DateException(){
super("日期数据不合法.");
}
}
不通过具体报什么错误呢?看着错误找问题所在!
PS.你输出的时候,第二个a后边掉了一个+号,还有,b没有初始化,是不能直接使用的,需要先声明,然后初始化(当然声明和初始化也可以一块进行),然后才能使用。
用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
* 程序名称:贪食蛇
* 原作者:BigF
* 修改者:algo
* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/
package mvcTest;
/**
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake {
public static void main(String[] args) {
SnakeModel model = new SnakeModel(20,30);
SnakeControl control = new SnakeControl(model);
SnakeView view = new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}
-------------------------------------------------------------
2、
package mvcTest;
//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;
public SnakeControl(SnakeModel model){
this.model = model;
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keyCode) {
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}
// 任何情况下处理的按键,按键导致重新启动游戏
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER) {
model.reset();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
-------------------------------------------------------------
3、
/*
*
*/
package mvcTest;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodeArray = new LinkedList(); // 蛇体
Node food;
int maxX;
int maxY;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态
int timeInterval = 200; // 时间间隔,毫秒
double speedChangeRate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志
int score = 0; // 得分
int countMove = 0; // 吃到食物前移动的次数
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel( int maxX, int maxY) {
this.maxX = maxX;
this.maxY = maxY;
reset();
}
public void reset(){
direction = SnakeModel.UP; // 蛇运行的方向
timeInterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countMove = 0; // 吃到食物前移动的次数
// initial matirx, 全部清0
matrix = new boolean[maxX][];
for (int i = 0; i maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);
}
// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength = maxX 20 ? 10 : maxX / 2;
nodeArray.clear();
for (int i = 0; i initArrayLength; ++i) {
int x = maxX / 2 + i;//maxX被初始化为20
int y = maxY / 2; //maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
// 创建食物
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newDirection % 2) {
direction = newDirection;
}
}
/**
* 运行一次
* @return
*/
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
// 根据方向增减坐标值
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
// 如果新坐标落在有效范围内,则进行处理
if ((0 = x x maxX) (0 = y y maxY)) {
if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x y == food.y) { // 吃到食物,成功
nodeArray.addFirst(food); // 从蛇头赠长
// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet 0 ? scoreGet : 10;
countMove = 0;
food = createFood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;
} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false; // 触到边线,失败
}
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn()) {
setChanged(); // Model通知View数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private Node createFood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}
public void speedUp() {
timeInterval *= speedChangeRate;
}
public void speedDown() {
timeInterval /= speedChangeRate;
}
public void changePauseState() {
paused = !paused;
}
public String toString() {
String result = "";
for (int i = 0; i nodeArray.size(); ++i) {
Node n = (Node) nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class Node {
int x;
int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
}
------------------------------------------------------------
4、
package mvcTest;
//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer {
SnakeControl control = null;
SnakeModel model = null;
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
public static final int canvasWidth = 200;
public static final int canvasHeight = 300;
public static final int nodeWidth = 10;
public static final int nodeHeight = 10;
public SnakeView(SnakeModel model, SnakeControl control) {
this.model = model;
this.control = control;
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
// 创建顶部的分数显示
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
// 创建中间的游戏显示区域
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);
// 创建底下的帮助栏
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}
void repaint() {
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = model.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = model.food;
drawNode(g, n);
updateScore();
}
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth,
n.y * nodeHeight,
nodeWidth - 1,
nodeHeight - 1);
}
public void updateScore() {
String s = "Score: " + model.score;
labelScore.setText(s);
}
public void update(Observable o, Object arg) {
repaint();
}
}
希望采纳
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class Ex4_1 extends Applet implements ActionListener //本类实现了监听
{
TextField text1=new TextField(10); //产生一个文本框 宽度10
Label lb1=new Label("+");//产生标签
TextField text2=new TextField(10); //产生一个文本框 宽度10
Label lb2=new Label("=");//
TextField text3=new TextField(10); //产生一个文本框 宽度10
Button btn=new Button("相加");
//产生一个按钮 名叫“相加”
public void Init()
{
//讲上面那些控件加到面板上去。。。
add(text1);add(lb1);
add(text2);add(lb2);
add(text3);
add(btn);
btn.addActionListener(this);//给按钮加上监听事件 也就是绑定自己。。。因为本类实现了监听
}
//事件处理方法。。。。
public void actionPerformed(ActionEvent e)
{
int x;
//将两个文本的值转换成整形加在一起付给x
x=Integer.parselnt(text1.getText())+Integer.parselnt(text2.getText());
//将x值转换成字符串赋给文本框3
text3.setText(Integer.toString(x));
}
}