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简化一下,假设马不走回头路,一直向右
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public class ChessHorse
{
static final int X=8;
static final int Y=4;
public void gossip(int x,int y)
{
while((x=X)(y=Y))
{
System.out.println("("+x+","+y+")");
x+=2;
y++;
}
}
public static void main(String[] args)
{
ChessHorse horse=new ChessHorse();
System.out.println("马的走位:");
horse.gossip(0,0);
}
}
不急的话后天帮你弄,这两天有事!541617772@qq.com邮箱。建议你换个myEclipse版本7.0太太太旧了,都出到2014了,7.0基本上公司都淘汰了
import java.util.Scanner;
public class Test {
public static void main(String[] args) {
Scanner input=new Scanner(System.in);
System.out.println("请输入几*几");
int num=input.nextInt();
String str="";
for (int i = 0; i num; i++) {
System.out.println("请输入第"+(i+1)+"行出现在第几个");
int pos=input.nextInt();
for (int j = 1; j = num; j++) {
if (pos==j) {
str+="Q";
}else {
str+="*";
}
}
str+="\n";
}
System.out.println(str);
}
}
有什么不懂可以HI我
因为看你是初学,我就不用stringBuffer了,如果要用其它方式 HI我
Style Type="Text/CSS"
!--
Input{}
.blokje{
Height:48px;
Width:48px;
Font-Size:16pt;
Font-Weight:900;
Font-Family:Comic Sans MS,Arial,Verdana;
Text-Align:Center;
}
.knopje{
Width:144px;
}
--
/Style
Center
Form
Input Type="Button" Title="Click here to play again" Name="beurten" Width="164px" Class="knopje" Value="Player 1" onClick="wie = 'Player 1'; initieer()"
Table CellPadding="0" CellSpacing="0" Border="0"
Script Language="JavaScript"
!--//
for (i = 1; i 10; i++) {
if (i % 3 == 1) {document.write('Tr');}
document.write('TdInput Type="Button" Name="' + i + '" Value=" " Class="blokje" onClick="wijzig(this.form,this)"/Td');
if (i % 3 == 0) {document.write('/Tr');}
}
//--
/Script
/Table
Input Type="CheckBox" Title="Click here to change from 2 players or computergame" Name="automaat" Value="2 players" Id="autmat" onClick="if (this.value == 'Computer') {this.value = '2 players'; auto = 0} else {this.value = 'Computer'; auto = 1}; wie = 'Player 1'; initieer();"Label For="autmat"与电脑对玩?/Label
Table CellPadding="0" CellSpacing="0" Border="1"
Tr BgColor="Silver"
Td Align="Center" 玩家 1 胜/Td
Td Align="Center" 玩家 2 胜/Td
Td Align="Center" 平局 /Td
/Tr
Tr BgColor="Silver"
Td Align="Center"Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 1" Name="speler1" Value="0"/Td
Td Align="Center"Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Player 2" Name="speler2" Value="0"/Td
Td Align="Center"Input Style="BackGround-Color:Transparent;Border:Solid 0px;Text-Align:Center" Type="Text" Size="3" ReadOnly Title="Remise" Name="remise" Value="0"/Td
/Tr
/Table
/Form
/Center
Script Language="JavaScript"
!--//
timerID = xtal = ytal = ztal = auto = 0;
wie = 'Player 1';
function initieer(){
clearTimeout(timerID);
cel = new Array(0,0,0,0,0,0,0,0,0,0);
aanv = new Array(); strat = verd = leeg = aanv;
beurt = wissel = 1; wint = keren = 0;
document.forms[0].speler1.value = xtal;
document.forms[0].speler2.value = ytal;
document.forms[0].remise.value = ztal;
if (wie != 'Start') {
for (i in cel) {
cel[i] = 0; if (i 0) {document.forms[0].elements[i].value = ''};
}
}
document.forms[0].beurten.value = wie;
}
function zetten() {
clearTimeout(timerID);
if (aanv[0] 0) {
slag = aanv[Math.floor(Math.random() * 10) % aanv.length]
} else if (verd[0] 0) {
slag = verd[Math.floor(Math.random() * 10) % verd.length];
} else if (strat[0] 0) {
slag = strat[Math.floor(Math.random() * 10) % strat.length];
} else {
slag = leeg[Math.floor(Math.random() * 10) % leeg.length];
}
if (beurt == 0 slag 0) {document.forms[0].elements[slag].click()};
}
function win() {
if ( cel[1] + cel[2] + cel[3] == 3 ||
cel[4] + cel[5] + cel[6] == 3 ||
cel[7] + cel[8] + cel[9] == 3 ||
cel[1] + cel[4] + cel[7] == 3 ||
cel[2] + cel[5] + cel[8] == 3 ||
cel[3] + cel[6] + cel[9] == 3 ||
cel[1] + cel[5] + cel[9] == 3 ||
cel[3] + cel[5] + cel[7] == 3
) {
if (confirm("玩家一: 你赢了一局 !!\n还想要继续玩吗?"))
{
wint = 1;
xtal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)
} else {
xtal++; wie = 'Start'; timerID = setTimeout('initieer()',800)
};
}
if ( cel[1] + cel[2] + cel[3] == 30 ||
cel[4] + cel[5] + cel[6] == 30 ||
cel[7] + cel[8] + cel[9] == 30 ||
cel[1] + cel[4] + cel[7] == 30 ||
cel[2] + cel[5] + cel[8] == 30 ||
cel[3] + cel[6] + cel[9] == 30 ||
cel[1] + cel[5] + cel[9] == 30 ||
cel[3] + cel[5] + cel[7] == 30
) {
if (confirm(((auto == 1) ? ('电脑赢啦!!!') : ('玩家二: 你赢了一局 !!')) + "!\n还想要继续玩吗?")) {
ytal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)
} else {
ytal++; wie = 'Start'; timerID = setTimeout('initieer()',800)
};
}
}
function wisselen(beurt){
if (wissel == 1) {
if (beurt == 0) {
beurt = 1;
wie = "Player " + 1
}
else {
if (auto == 0) {beurt = 0;
wie = "Player " + 2} else {beurt = 0; wie = "Computer";}
}
if (keren == 9
) {
if (confirm("打平了!!!\n\n还想要继续玩吗?")) {
ztal++; wie = 'Player 1'; timerID = setTimeout('initieer()',800)} else
{ztal++; wie = 'Start'; timerID = setTimeout('initieer()',800)};
}
}
else {
beurt = beurt;
}
wissel = 1;
return(beurt);
}
function wijziging(klik) {
plek = cel[klik]; geklikt = klik;
if (plek == 0){
if (beurt == 0){
xo = "O";
plek = 10;
} else {
xo = "X";
plek = 1;
}
cel[klik] = plek; keren++;
}
else {
if (plek == 10){
xo = "O";}
if (plek == 1){
xo = "X";}
wissel = 0
}
return(xo);
}
function verdedig() {leeg = new Array(); verd = new Array();
for (i = 1; i 10; i++) { oud = cel[i]; cel[i] = 1;
if ( (cel[1] + cel[2] + cel[3] == 3 ||
cel[4] + cel[5] + cel[6] == 3 ||
cel[7] + cel[8] + cel[9] == 3 ||
cel[1] + cel[4] + cel[7] == 3 ||
cel[2] + cel[5] + cel[8] == 3 ||
cel[3] + cel[6] + cel[9] == 3 ||
cel[1] + cel[5] + cel[9] == 3 ||
cel[3] + cel[5] + cel[7] == 3) oud == 0
) { verd[verd.length] = i}
cel[i] = oud;
if (cel[i] == 0) {
if (keren != 1) {leeg[leeg.length] = i} else
if (cel[5] == 0) {leeg[0] = 5; leeg[1] = 10 - geklikt} else
if (i % 2 != 0) {leeg[leeg.length] = i}
};
}
}
function aanval() {aanv = new Array();
for (i = 1; i 10; i++) { oud = cel[i]; cel[i] = 10;
if ( (cel[1] + cel[2] + cel[3] == 30 ||
cel[4] + cel[5] + cel[6] == 30 ||
cel[7] + cel[8] + cel[9] == 30 ||
cel[1] + cel[4] + cel[7] == 30 ||
cel[2] + cel[5] + cel[8] == 30 ||
cel[3] + cel[6] + cel[9] == 30 ||
cel[1] + cel[5] + cel[9] == 30 ||
cel[3] + cel[5] + cel[7] == 30) oud == 0
) { aanv[aanv.length] = i}
cel[i] = oud;
}
}
function strategie() {strat = new Array();
for (i = 1; i 10; i++) { oud = cel[i]; cel[i] = 10;
if ( (cel[1] + cel[2] + cel[3] == 20 ||
cel[4] + cel[5] + cel[6] == 20 ||
cel[7] + cel[8] + cel[9] == 20 ||
cel[1] + cel[4] + cel[7] == 20 ||
cel[2] + cel[5] + cel[8] == 20 ||
cel[3] + cel[6] + cel[9] == 20 ||
cel[1] + cel[5] + cel[9] == 20 ||
cel[3] + cel[5] + cel[7] == 20) oud == 0
) {
if (keren != 3) {strat[strat.length] = i} else if (i % 2 != 0) {strat[strat.length] = i}
}
cel[i] = oud;
}
}
function wijzig(form,element){
wijziging(element.name);
element.value = xo;
beurt = wisselen(beurt);
form.beurten.value = wie;
verdedig(); aanval(); strategie(); win();
if (auto == 0 || wint == 1) {return} else {
timerID = setTimeout('zetten()',600)
}
}
initieer();
//--
/Script
这是一个3子棋的游戏,不太大,把上面这段代码加入body/body中。
有,但是我不能直接给你。我可以告诉你步骤。
首先是加载图片文件为 Image:比如你有个类叫 ResourceLoader 那么就添加下面的类成员:
public static final URL url = ResourceLoader.class.getResource("/xxx/.../文件名.png");
public static final Image img = Toolkit.getDefaultToolkit().createImage(url);
然后就加载好了。下一步是继承一个 JPanel(例如),添加鼠标/键盘事件,并重写 paint 方法(或 paintComponent 方法)。例如——
public class ChessPanel extends JPanel {
private Point[] chessPoints = new Point[共多少个棋子];
private boolean[] shown = new boolean[共多少个棋子];
@Override public void paintComponent (Graphics g) {
super.paintComponent(g);
for (int i=0; i共多少个棋子; i++) {
if (shown[i]) {
g.drawImage(ResourceLoader.img, chessPoints[i].x, chessPoints[i].y, 棋子宽度, 棋子高度);
}
}
}
class MouseControler extends MouseAdapter {
@Override public void mousePressed (MouseEvent me) {
//自己写吧
repaint();
}
}
}
最后说明一下,图片资源文件可以打包到 jar 里。我把关键的部分都已经告诉你了。具体逻辑实现你自己写吧。当然数据结构你也可以自己写,我的例子只是告诉你相应的在 paint 或者 paintComponent 方法里全部画出来就行了。
希望能采纳。
import java.awt.Color;
import javax.swing.*;
public class Chess extends JPanel
{// 继承面板类
public Chess(int grids,int gridsize)
{//grids:行数和列数, gridsize:单元格的高和宽
super(null);
for(int i=0; igrids; i++)
{
for(int j=0; jgrids; j++)
{
JLabel l = new JLabel();//生成标签实例
l.setSize(gridsize,gridsize);
l.setLocation(i*gridsize,j*gridsize);
if((i+j)%2==0)
{ //当小方格的坐标和刚好是偶数时,
l.setBackground(Color.black); //设置为方格为黑色
l.setOpaque(true); //设置为不透明
}
l.setBorder(BorderFactory.createLineBorder(Color.black)); //设置边界为黑色
add(l);//将l标签添加到面板
}
}
}
public static void main(String[] args)
{
JFrame f = new JFrame();
f.setSize(658,677); //边框的长和宽
f.setLocationRelativeTo(null); //设置窗口相对于指定组件的位置
f.add(new Chess(8,80));
f.setVisible(true);
}
}